The latest releases have been quite hectic, and I've not had time participating in the acceptance testing but the release for tomorrow was up for some manual cranking by the mrs Product Owner today.
I don't know if I'm a good tester. I believe I'm not. But I always get our applications to crash. It's amazing. Give me five minutes and I have a crash. This time the errors were not in this product increment but has hanged on for a couple of sprints. Non of the users has complained either. So, how come? There is one simple solution to the question - I know where the possible loop holes are. I know my developers so I know what they overlook. So, I know what to test. This is one of my strengths (I think) as a product owner. Knowing the guys and knowing the application.
But it makes me a lousy tester. A good tester prevents these bugs from making it into the product in the first place. If I was a good tester I would do something to make this not happen again. Because if I know where to look, how come I don't share this information on the sprint planning meeting?
Mainly because I then participate with the product owner hat on my head and even if I'm dedicated to quality, I'm simply not wearing the tester's hat. Interesting. I have to do something about this but I'm not quite sure what and how.
What I also find is that I discover those small annoying bugs, usability wise, which makes the application unpredictable. And the funny thing is that when I ask the users if they don't find X annoying, they do, But they just take it for granted. That is sad. We develop for the users and they are so used to systems being a pain in the ass.
This is not because we have a lousy product. I think our product is wonderful. But more that users are so used to systems not being predictable and that they have to have this strange routines to go around the obsticles. The worst example was a lady whos computer had so low memory she had to turn of her screen to be able to complete a print out. And she never complained.
Well, it's pushing Friday and that is release day. Hurrey.
Labels: testing, usability