Playing by the rules
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It is easy to fall into the belief that you on the development team believe that the business people are far off in their priorities. "How can they think that X is important"? Well, as I discussed earlier, they have to live with the decision. And this is why you have a product backlog: the users can see what they get and what they don't get if they prioritizes in a certain way.
And what if you are wrong: their priorities suck. They have to live with that. It is a good thing if you, if you do not share their views, share your opinion. They might not have seen the stuff you see. Or perhaps you learn something: why the stuff they want is prioritized.
But don't fall in the pit that Andre Luiz fell into. I don't know what he did. I don't know if the referee made a faulty decision. Even if André didn't earn that yellow card, what everyone will remember is that he failed to understand the most fundamental rule of soccer: the referee is always right. He makes the decisions and you have to live with them. You can give your views, but it's the referee's call.
Labels: priority
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